Version 0.0.11 - Update/Bug Fixes
Good morning all!
After several new iterations, this is the first upload that warranted a quick notification for all the people who have previously checked out Nightshade GBC.
Fighting Scenes - In Development
After multiple iterations with various coding methods, the basic Fighting Scenes combat loop has started to come together nicely. This includes several multi-hit combos which mirror the original game. At this point, each of them are able to be referenced through code which will let me program various damage amounts for the different attacks.
| Button Combo | Attack Type |
| B | Light Punch |
| B (3rd Consecutive Hit) | Heavy Punch |
| Down + B | Low Light Punch |
| Down + B (3rd Consecutive Hit) | Uppercut |
| Up + B | Kick |
Additional Adventure Scenes & Inventory
Since the first upload, there have been several room additions which have expanded the prototype to a more playable state. This has coincided with the creation of a pseudo-dynamic inventory system. Players are able to pickup several items which are then sorted into the inventory through an iterative method. Players can Examine inventory items, Use inventory items, and Operate inventory items.
Files
Get Nightshade [GBC]
Nightshade [GBC]
Port of city hero point and click adventure "Nightshade" from NES to the GBC
| Status | Prototype |
| Author | msriacayde |
| Genre | Adventure, Fighting |
| Tags | 8-Bit, Game Boy, Game Boy ROM, gbstudio, Pixel Art, Point & Click, Retro |
| Languages | English |